
Welcome!
I’m a solo developer creating games with strong identities. Ranging from minimalist puzzle experiences to serious educational games and narrative adventures. My mission is to build meaningful, accessible games that blend creativity, technical skill, and thoughtful design.
I’ve been making games since I was 13, starting with small prototypes and growing into full productions across Unity and Unreal Engine. I’m passionate about gameplay mechanics, world-building, and solving problems through interactive experiences.
I work across programming, environment art, and technical design, and I love exploring how these disciplines come together to create immersive worlds.
• Unchained Relic - a fully playable demo entirely developed by me, published on Steam
• Mini Harbors - minimalist puzzle game inspired by Mini Metro
• Interstellar Academy - a serious STEM game focused on reducing homework through interactive learning
• Bouncy - mobile arcade game available on Google Play Store
• A range of technical and artistic prototypes in Unity and Unreal Engine on my Website
I also share devlogs, breakdowns, and behind-the-scenes content on YouTube.
Join me as I build new worlds and experiment with fresh ideas!